Google DeepMind into Star Wars Night, using game training and complex AI.

The DeepMind department, which focuses on artificial intelligence, has acquired a few shares in the popular space science fiction simulation game, ” Eve Online ” , which will be used to study “complex, dynamic, player-driven systems AI”.

The developer of Star Wars Night Iceland, CCP Iceland, currently spent $120 million to buy back the company’s shares from Korean issuer Pearl Abyss (the Red Desert developer). According to CCP, the newly established independent entity will continue to operate under a new name, which will not be subject to any reorganization or downsizing. In an official bulletin published today, Fenris and DeepMind stated that EVE provides a “unique and rich research environment”, particularly in the development of an AI system that requires “long-term planning, memory and continuous learning”. DeepMind will conduct controlled trials of models on local servers through specially designed off-line games that will not directly affect online players ‘ game experiences. The two companies also stated that “new game experiences driven by these technologies will be explored”. DeepMind has long used games as a testing ground for machine learning models, helped AI to make a breakthrough in complex chess games such as chess, and defeated human players in such games as Adali VCS and Star Trek. Recently, DeepMind began to use the so-called “virtual world” model to help the AI system learn to operate in physical reality.

“EVE is one of the few environments in which we explore the problem of intelligence in an already living system like the real world.” He added that the study of the EVE would help the DeepMind model to explore “problems, long cycles, strange possibilities”. In a statement, Director General Deepmind Alexander Mufarek said: “As a game player and a game producer, I’ve always appreciated the game EVE. The achievements of the EVE community, together with the Paterson and his team, are unparalleled in the game world. With EVE, a unique simulation platform, we can test Universal AI in a safe sandbox environment. I’m happy to be working with the teams of Ferris Creations to expand the boundaries of artificial intelligence and explore new player experiences.” “The difference between the operating environment, current strategic priorities and long-term priorities” is one of the reasons why the parties have jointly decided to separate themselves.” A speaker from Pearl Abyss stated: “We believe that it is in the future interests of both parties to sell the company to the current management team.”

In 2018, Pearl Abyss purchased CCP Gomes in 2.25 United States dollars, and this buy-back of $1.2 means that the company ‘ s value has been significantly reduced. While Star Wars Night has been maintaining a stable player base and a balanced economic system for decades, the developer, Fenris/CP, has faced financial difficulties in recent years, with annual losses in 2023 and 2024 approaching $20 million. Fenris alleges that the losses were mainly due to the high R & D costs derived from the block chains of EVE Frontier and EVE Vanguard. While EVE Frontier conducted a round of A measurements last year, EVE Vanguard is a “search-and-search” game on the pre-war night universe and is scheduled to go online later this year.

This week, Fénris Creations indicated that the company expected to collect $70 million in 2025 and maintain “a strong reserve”. Following the departure of Pearl Abyss, Fenris will develop long-term strategic decisions similar to those made before the takeover in 2018. Ferris CEO Pelterson added that the company would “provide us with a more direct structure for the far-reaching decision-making that we need for EVE”. “EVE Forever will not just make a slogan, it is a way of thinking about every decision. What does New Eden need? What does the company need to support it? What kind of structures to stop us from giving us patience and resources to continue to build the universe right?”

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